Guillermo Ojea Quintana

Results 126 comments of Guillermo Ojea Quintana

There are lots of things missing in the material exporting. For example we are not taking into account different BSDFs for example "Diffuse BSDF". But to start documenting stuff is...

How do you imagine we implement this? Have a string to type a prefix when exporting? Or perhaps a property of the Blender meshes?

Does it make sense to add this to `blender2ogre`, do you think?

I don't know. If you look at the video it seems that they guy has to make a special setup in Blender in order to pack the textures.

That would be nice, but there should be also an option to export the xml to inspect the resulting mesh and check for errors. Do you know how to export...

Hey guys, I did some tests to probe the waters before diving in too deep into exporting without going through the XML exporting process. - `SimpleSaxWriter`: This is the class...

As a result of the profiling, I have already found something to optimize: #199

@paroj regarding switching to using OGRE directly to create the VertexBuffer, I think that there is some problem when trying to serialize the mesh to disk: ``` Ogre.MeshSerializer.exportMesh(mesh, "test.mesh", Ogre.Serializer.ENDIAN_NATIVE)...

> ``` > Ogre.MeshSerializer().exportMesh(.. > ``` ?

Hello, I don't understand. What is your expectation? This looks bad in Blender too: ![image](https://github.com/user-attachments/assets/1c9c2be1-3a8b-47cf-8582-316f8dc7ee04)