Guillermo Ojea Quintana
Guillermo Ojea Quintana
OK, I have been looking at this for a moment.  Original model in Blender 2.79b with "Shade Smooth" and "Auto Smooth" (cheating). Take note that models exported with "Auto...
OK, now I understand better the `Custom Split Normals` thing from Blender and was able to reproduce the problem with a much simpler shape. It seems that we are exporting...
@pavelkux, I was able to solve the problem for your case. I'm not pushing any changes to the repo until I have done more tests to ensure that other workflows...
Well, thats strange. In my case it works, it seems taht more testing is needed. The problem is that if you clear Custom Split Normals Data, then you are erasing...
The second screenshot is the good one, because it preserves the hard edges where they should be but leaves the normals smooth where the model should be smooth. This model...
Well. I can tell from this latest screenshot that it looks better with custom split normals. So, to me the one that looks better is this one:  Which should...
No, the second screenshot is the same as if you changed the model to have all smooth faces. Try that. Go to Blender, select the model, disable "Auto Smooth" and...
I don't understand the question
I just tested a Cube with a mirror modifier and the exported Cube.mesh is mirrored as in Blender. Hopefully I am not misunderanding your question, but you seem to suggest...
Yes, sorry but the importing of skeleton rigs is **very** hit and miss. The problem is that OGRE and Blender have very different ways of modelling a bone. For example,...