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Ensure Syncing Does Not Happen For The Entire Duration Of Any Long Event

Open Tick-git opened this issue 4 months ago • 0 comments

Label: Enhancement

Read for more context: #632

@SokyranTheDragon proposes a change: https://github.com/rwmt/Multiplayer/pull/632#issuecomment-3217283333

In short: The proposal aims to ensure that syncing does not happen for the entire duration of any long event, including during the ExecuteToExecuteWhenFinished call.

To fix that Sokyran wants to add another condition to InInterface -> LongEventHandler.executingToExecuteWhenFinished == false (!LongEventHandler.executingToExecuteWhenFinished):

https://github.com/rwmt/Multiplayer/blob/f0221d0488282629ebbdef7d58c9d4a93e393b85/Source/Client/Multiplayer.cs#L57-L64

Tick-git avatar Aug 24 '25 11:08 Tick-git