Robert Osfield

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@ArepMM I've just fixed the issue with BoxVertexColors.gltf, it was down to the COLOR_0 array not being mapped correctly rather than an issue with texture coordinates. I will be checked...

Fix is now merged with vsgXchange master, a simple one liner! https://github.com/vsg-dev/vsgXchange/commit/6caebd6ea20f6a1d7bf6612cca330a4f4f4b7976

The validation error is what @ArepMM's PR: https://github.com/vsg-dev/vsgXchange/pull/225 addresses. I haven't merged this PR as I'd like to change the built-in ShaderSet so that don't declare things that aren't used.