Robert Osfield
Robert Osfield
@rolandhill, I can't help be feel that the _state->reset() change in your original PR is a workaround for a problem that actually lies elsewhere. If the lazy state updating is...
@rolandhill following @theodoregoetz's suggestion would something like this work?: ~~~ cpp if (_state->stateStacks.empty()) _state->reset(); ~~~
You are right. Will need to check the contents of each if stacks. On Thu, 24 Jul 2025, 09:43 Roland Hill, ***@***.***> wrote: > *rolandhill* left a comment (vsg-dev/VulkanSceneGraph#1538) >...
Turns out we already have a State::dirtyStateStacks() which resets the dirty mechanism in each StateStack rather that resetting the stacks to empty. I have replaced the problem _state->reset() with _state->dirtyStateStacks()...
It not possible to provide any guidance as it's so open ended about what you are doing and what you are expecting. The vsgdynamictexture example and vsgtiledatabase with vsg::TileDatabase are...
You reply isn't helpful. What do you mean "TileDatabaseSettings does not work well". What do you mean by "internal shader-set". Please provide the exact command line usage you've used with...
Over the weekend I testing different VSG/vsgXchange build combinations to see if I could reproduce issues when running `vsgtiledatabase --rme` and found that when I disabled the build of the...
I'm not involved in the vcpkg packing of VSG & vsgXchange, and rarely work under Windows, and very busy with development work right now so I have to take a...
What platform has 3.31? We'll need to look to see what platforms support 3.10 and later. I chose 3.7 back in the early days of the VSG, so probably Kubuntu...
Is there an vsg example that illustrates the problem being tackled by this PR? If not creating one then using that as testbed for trying out changes to the VSG...