Robert Osfield
Robert Osfield
To reproduce the issue run: vsgdynamicload models/openstreetmap.vsgt Eventually too many tiles will be requested and the Vulkan driver will eventually report running out of memory: DatabasePager::updateSceneGraph() numActiveRequests = 7161 DatabasePager::updateSceneGraph()...
Issue originally submitted via VulkanSceneGraph Issue track by @bclay1297, moved to osg2vsg as it relates to osg2vsg. -- Used CMAKE to create osg2vsg Visual Studio 2017 project. during build process...
While working on testing calibrated timestamps I came across the timestamps example and on code review spotted a inconsistency in the code vs the specs for the VK_EXT_calibrated_timestamps docs. The...
I am just attempting to build cesium-native out for the first time, I cloned the repo onto my machine (Kubuntu 22.04) but as I initialize the submodules during the clone...
### Discussed in https://github.com/vsg-dev/VulkanSceneGraph/discussions/1091 Originally posted by **usr007** February 21, 2024 Hello, There is error message when compile project cppcheck-vsg with windows10 and visual studio 2019. cppcheck: error: could not...
I've now ticked off the feature complete milestone required for VulaknSceneGraph-1.0 and am now focused on shaking down the interfaces and codebase. I'd like to discuss all the recent changes...
Thanks for creating and open sourcing this example. I thought I'd try and build it on my Kubuntu 22.04 but got compile error when attempting to compile the assimp submodule....
When I run cmake . in the VulkanInfiniteProceduralTerrain directory on my Kubuntu 22.04 system I get an error: CMake Error at CMakeLists.txt:118 (add_subdirectory): add_subdirectory given source "external" which is not...
In order to provide runtime support for compiling shader to SPIRV within the [VulkanSceneGraph](https://github.com/vsg-dev/VulkanSceneGraph) project I've been using to the glslang libraries. I've been doing this four about 4 years...