Robert Osfield
Robert Osfield
I create the vsg::ResourceHints specifically to allow applications/scene graphs to be able to provide guidance on allocating memory and descriptor pools: https://github.com/vsg-dev/VulkanSceneGraph/blob/master/include/vsg/state/ResourceHints.h There is also the minimum maxSets and pool...
This issue has been dealt with as part of rewrite of how vk/vsg::DescriptorPool are managed with the introduction of a new vsg::DescriptorPools class, merged with the PR #1239. I will...
For new development work you'd be better off using the [VulkanSceneGraph](https://github.com/vsg-dev/VulkanSceneGraph). It now has a new glTF/glb loader that supports the glTF mesh extension so you require no work to...
The example looks good and is now merged with vsgExamples master. I changed the example to name vsgaxes and made a few minor tweaks to variables names and indentation. Thanks...
I'm not the author of this particular workaround for prior issues with Win32: #if ((defined(_YVALS) && !defined(__IBMCPP__)) || defined(_CPPLIB_VER)) && \ !defined(__SGI_STL_PORT) && !defined(_STLPORT_VERSION) \ && !defined(__QNX__) ... #else And...
2 days ago I changed the parts of the API to use refptr rather c pointer in the constructor parameters. The error you have looks like the headers have this...
Thanks for the example. I have done a quick code review and broadly it all looks good. I am heading out for the day soon so can't try it out...
To get the ball rolling I have merged the example as is with a dov-shadertoy branch of vsgExamples: https://github.com/vsg-dev/vsgExamples/tree/dov-shadertoy I tried the shaders out an then all work :-)
It should be possible to pass the vsg::Path to the code that reads the shader file, rather than have it use std::string. vsg::Path handles the Windows wide string filename paths...
I have done another quick code review, and feel that I'd rather we have ordinary glsl shaders rather than a custom variation with the .shy shaders. Ideally I think we'd...