Robert Osfield
Robert Osfield
I tried installing clang-14 but the package was broken :-|
clang++15 installs but I get the same /bin/ld: cannot find -lstdc++: No such file or director issue when running cmake.
I clobbered all my VSG projects before trying the clang build, so no CMakeCache.txt prior to running cmake. The error is for a will be a CMake generated testCXXCompiler.cxx file,...
Thanks for continuing with the work. While I haven't been able to keep trying to get clang installed and keep testing this is an area I'm committed to see an...
I'm a bit lost on what approach works for you now. Do you still need your changes to be applied for dynamic library version of the VSG to work OK...
Thanks for the example, I can't test this right away, but will get to it in the next couple of days. What I think should be happening is the vsg::Context...
I have just created an compile-able test program using the attached CMakeLists.txt: [CMakeLists.txt](https://github.com/vsg-dev/VulkanSceneGraph/files/14762148/CMakeLists.txt) This creates an executable in bin/memoryissue. When I run it it runs super slow which is strange,...
I was perplexed why 100 subgraphs containing just 10,000 triangles each would be running at 4fps on my Geforce 2060 when it's just one triangle repeated, then it dawned on...
Yes it will improve performance: 1. Reducing memory usage because the vsg::DeviceMemoryPool is properly shared over subsequent compile calls. 2. Just traversing the new subgraphs rather than whole scene graph....
I merged some fixes to the DescriptorPool manage for 1.0.9, the new warning is part of this, but perhaps there are regressions in there with some usage combinations. The intention...