Robert Osfield
Robert Osfield
An event for one device is not the place to maintain state of another device. I don't think we should conflate functionality across devices as this could lead to an...
I still believe a subset of device state isn't something that should cached on events for a different device. If we want the device state to be querriable like key...
Thanks for the links. I'm inclined towards having a scheme for vsg::Keyboard being available via the either the window and/or events themselves. I can't tackle this right away but I've...
I really don't like trying to stuff disparate functionality together in this way. I am happy to see means of tracking modifier and button mask state in a coherent and...
The VSG uses screen space height ratio for choosing which LOD children are active. I chose not to implement distance based test as the height ratio is better mapped to...
The way LOD/RecordTraversal::apply(LOD&) work is the children are meant to be ordered for high res to low res, each child is tested in turn and once one passes the test...
I have just tried out your test program and see the issue you are talking about, but it's not an issue with vsg::LOD but the way you've set you scene...
That's because the far plane in the vsglod is set so near that the scene is clipped out before the transition happens - I know because I hit upon this...
Shadows uses nested View's, but so far I haven't been aware of any regressions, but it doesn't depend upon inheriting state. Could you create a example that illustrates the usage...
Is there any chance that removing the state->reset() might be possible with the addition of layout compatibility checks? @AnyOldName3 has done work on this and I have merged his related...