kaboom
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💥 JavaScript game library
game.pause = true not working, nothing happen
Hi We have an kaboom instance, when we add more than 30 moving balls, it shows some unexpected behavior's: - some collisions bypassed randomly. - fps reduces and it gets...
Hi, Trying to learn Kaboom by following the Mario tutorial (https://docs.replit.com/tutorials/kaboom/build-mario-with-kaboom), but it seems that it was written for a version older that 3000. So I'm trying to make it...
This can make modifying sprites very hard, because the uv coordinates don't go from 0 to 1 and other textures can easily leak in. [Example](https://kaboomjs.com/play?example=shader&code=eJx10E1qwzAQBeC1dAqhTWQQSTHZZZsbZFkKGctjOUSWzEg2KaV3r%2BRQqFO80pvHh%2F7u0IQwqOrEuQvQXka6JVSyQfBSC3mISxEPpdiP3sosX2G7krYPMX1u2O4FD0D3TdqtbQN2i%2F6zliDGX%2F3kPbRISt78jJQy9pNzWlw5m9EcRUdgVU61GEPUYknTvISjMMEF0iLCMDqk%2BiwSPirxxRkjTBP5MucV67PKSZct8rHsm1%2FL6dC26p2z%2BPdrK81ZVsqgT%2FlWVZnBmz6Q2j27XamiAYeqflvy%2BgG5%2BqhOP6Jtjto%3D)
Hello, I was reading again the intro on the webiste but i found out that the full game code (can be found [here](https://kaboomjs.com/doc/intro)) cannot work because of the score variable...
If the FPS is too low, then the lifespan component will never actually delete the objetct. [Example code](https://kaboomjs.com/play?example=add&code=eJwljssKgzAQRdfJV4RsnID42La0y%2B4EwWXpYtRpK2omGFsKpf%2FeRHfD4Z57Z8SWeYavFDN%2BLnVzUGUhf%2BYo5cTYN24ZVgLdElqdKp37Dfg8gszZh45Jybbil6eK3wRg1OmsQh%2F2PVylELsCSVQSkwYyDXfyDi0UWbkBxx7m2FCHw2wIbffkBZKO7ErL7vkOJ4LSSHELs%2BHJP9DVNg0%3D) Using the above example, you can see that 10 FPS doesn't let...
As shown in the console of this [[demo](https://jsfiddle.net/dar90uok/2/)](https://jsfiddle.net/dar90uok/2/), the collision event between `object1` and `object2` is repeatedly triggered, and if you remove `z()` from `object1` or add `z()` to `object3`...
I would like to use moving platforms in the game. When a player jumps onto these platforms, the player can follow them along. As is shown in this [[demo](https://jsfiddle.net/y4kvecLg/2/)](https://jsfiddle.net/y4kvecLg/2/) I...
After spawning and jumping straight up, the player moves 10px to the right once. It happens, when the pos(x) is the pos(x+1) of the underlying tile. **Player** `const player =...
To replicate: draw a bunch of simple rectangles, or polygons to the screen within onDraw (1000 should be plenty), the FPS will tank massively. No such issue when doing this...