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Can kaboom physics handle many moving objects?

Open peratik opened this issue 2 years ago • 1 comments

Hi

We have an kaboom instance, when we add more than 30 moving balls, it shows some unexpected behavior's:

  • some collisions bypassed randomly.
  • fps reduces and it gets laggy

Also when we multiply moving values to dt() it completely breaks.

Please advice.

peratik avatar Nov 08 '23 14:11 peratik

Show your code

luizbills avatar Dec 06 '23 14:12 luizbills