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💥 JavaScript game library

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In my Kaboom game, JellyBean's Mid-Sim, this problem has **been solved**. Simply use `.pageTop` and `.pageLeft` to calculate a position offset on the canvas, and then offset any areas that...

### Version v2000.2 ### What browsers are you seeing the problem on? Chrome ### What happened? Hi! Trying out Kaboom today, seems like setting the `crisp` option in kaboom main...

When I try to load up an empty Kaboom game, it is giving me the error: “Error: failed to load burp.” But I have nothing in the project. What’s wrong...

### Version master ### What browsers are you seeing the problem on? Chrome, Firefox, Safari, Microsoft Edge, Other ### What happened? Hello, I'm currently trying to create a starting menu...

Changes the `addLevel()` api, put all level related data into 1 single structure `LevelData` - Put everything into one data struct, move level ascii drawing into `map` field - More...

Adding simple RPG-like camera example. Feel free to edit o/

- There's been complaints about F5 being bound to take screenshot which disrupts browser default refresh behavior, yes it sucks and is a big oversight.. - Maybe "debug mode" should...

I exposed `drawRaw` on the context object. (Is that enough?)

### Discussed in https://github.com/replit/kaboom/discussions/574 Originally posted by **a-a-GiTHuB-a-a** April 18, 2022 Would it be possible to implement a system where the gravity for `body()` components changes direction at runtime?

When I change the tab and come back again to the game window. It freezes the objects and not any event is working the same as a pause. I'm using...