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Shader texture has all sprites

Open UnPolloLoco opened this issue 2 years ago • 1 comments

This can make modifying sprites very hard, because the uv coordinates don't go from 0 to 1 and other textures can easily leak in.

Example

UnPolloLoco avatar Nov 30 '23 14:11 UnPolloLoco

What are you trying to accomplish? The batched textured is used for performance, it should be ok as long as the uv coordinates is correct (in the example it should be texture2D(tex, uv) if you intend to render the image)

slmjkdbtl avatar Dec 01 '23 15:12 slmjkdbtl