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šŸ’„ JavaScript game library

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Added methods for cross product, angle between vectors and spherical linear interpolation (interpolation between directions)

This PR fixes an issue where inside "beforePhysicsResolve" collisions could only be cancelled in the "source" GameObject's listener not inside the "target" GameObject's listener, because the reversed collision's `resolved` property...

There was no indication that the `lifespan` component requires the `opacity` component. I spent quite sometime debugging it for my own game. It was when I used the `fadeIn` component,...

haven't tested it but it shouldn't break things

Ellipse collision with every other shape Ellipse raycasting

Hi all, in my game I would like each jump to last 0.25 seconds. The problem is, when I tune gravity and jump speed for that air time, the character...

Hi, How to add a circle shape collider? I know `area` has a property for setting `shape` But it seems circle colliders is not supported.

As the title says, text is rendered too low when viewing it in Safari. The example has a custom font so it's easier to tell what's happening, but it still...

For some reason typescript says that `color` does not exist in the game object (`GameObj`), here is an example code: ```ts const k = kaboom({ width: 800, height: 500, global:...

I’m setting up my development environment and have run into a syntax error ("SyntaxError: Unexpected token ā€˜{'". I am honestly not sure why this error occurs but have the following...