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💥 JavaScript game library

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`origin` (which we do export to global) conflicts with [`window.origin`](https://developer.mozilla.org/en-US/docs/Web/API/Location/origin), which messes up typescript type inference and checking.

### Version v2000.1 ### What browsers are you seeing the problem on? Chrome, Other ### What happened? Without hardware acceleration, I am getting around 9-14 FPS which makes the game...

### Version v2000.1 ### What browsers are you seeing the problem on? Other ### What happened? I adapted the WeChat Mini Program, and the code can run normally without any...

Hey guys, I just recently found out about `kaboom` and I was totally in love with it, but I really wanted to be able to work with isometric tilemaps (mostly...

Hi! Please add github sponsors or patreon, i want donate and support this project.

Exciting framework! Is there a way to accomplish a scene graph: ie creating parent/child relationships between sprites? (For example, a rotating turret that is a child of a parent tank.)

Suppose if I have an image with a transparent background and I want to detect collisions only when an object is colliding with the visual/colored part of the image. Is...

I want the image to be tiled only in one direction and stretched naturally in the other direction like this or others ``` k.sprite("bg", { tiled: 'Y', width: k.width(), height:width()*SPRITE_H/...

This is a proposal to add simple particle emitters for game objects. When applied to a sprite object, this method would create a particle emitter with all required config options...

Please provide methods for (something like) letterboxWidth(), letterboxHeight() and letterboxTop(), letterboxLeft(). This would allow us to distribute sprites more accurately based on different screen form factors. Cheers!