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Example Project: libGodotFmod.windows.dll missing + play (F5) crashing

Open marekdomagala opened this issue 3 years ago • 2 comments

When you launch the project, these errors appear: (Nie moᅤᄐna odnaleᅤ챠ヌ okreᅤロlonego moduᅤツu. = "Could not find procedure entry point...")

1

After adding the file from release 3.1.1 to lib/windows and reloading the project, the same errors appear

Adding libraries from Fmod API 2.02.03 doesn't help, the same error appears.

When selecting FmodTest.tscn as the main scene, and running the build (F5), these warnings/errors appear:

2

E 0:00:00.318   open_dynamic_library: Can't open dynamic library: G:/MUZYKA/BAZA/Muzyka/Zlecenia + Konkursy + Reszta/Projekty/(2022_07) FMOD + Godot Integration Video/UTOPIA-RISE EXAMPLE PROJECT/fmod-gndative-godot-example-project/lib/windows/libGodotFmod.windows.dll, error: Error 126: Nie moᅤᄐna odnaleᅤ챠ヌ okreᅤロlonego moduᅤツu.
.
  <C++ Error>   Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
  <C++ Source>  platform/windows/os_windows.cpp:2353 @ open_dynamic_library()
  <Stack Trace> Fmod.gd:3 @ _init()

marekdomagala avatar Jul 13 '22 21:07 marekdomagala

Hello @marekdomagala, can you provide content of lib/windows folder ?

piiertho avatar Jul 14 '22 18:07 piiertho

Hello! Here you go: https://we.tl/t-p9V3fwUYij

contents

marekdomagala avatar Jul 14 '22 19:07 marekdomagala