Richard Davey

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Sorry, but I can't work with this React code. It needs boiling down to something much more simple if we're to look at it I'm afraid. Also - we've taken...

I'll accept this as a small non-invasive PR, but won't add the feature directly myself.

We've taken the decision to recode the Phaser Audio system from scratch and replace the existing one. This will remove the division between Web Audio and HTML Audio (you'll be...

You've advanced the time of the emitter via `advance`, thereby implicitly making it start emitting. Both properties are valid in the config, but they serve different purposes, really.

We tested this on quite a range of hardware. Here is 3.70 doing 105k sprites on an ancient Samsung Tab: ![image](https://github.com/phaserjs/phaser/assets/164476/c0895f6b-b0e4-4d0b-bc05-0dc7c60df592) You can force Phaser to use the `MobilePipeline` by...

Going to close this issue as it's just the way Matter works. If they resolve it upstream, we'll integrate the fix here too. I wouldn't hold your breath, though.

Very strange - I've tested this on Android without seeing it before. Here's a video of a Samsung Galaxy S23 (Android v13) running Firefox: https://user-images.githubusercontent.com/164476/231182829-264b2655-2e35-4c42-97fc-10619af7a394.mp4 Does anyone else see this?...

Thanks for confirming both. So yeah, it's device specific (rather than browser version specific, I think). I'll have a look. It's likely something simple in the shader that I'm assuming...

Hiya - sorry we took a while to get to this, but we've tested it extensively under v3.80 and cannot replicate this issue any more, over a wide range of...