Richard Davey

Results 215 comments of Richard Davey

This is exactly how I used to have it (see https://github.com/photonstorm/phaser/commit/c8d3a20754c5769dc475d5ba0f41d94b02f6ad43) - but using this approach utterly tanks performance on iOS15. So it's likely going to need some hybrid solution...

Thank you for your work on this, but I'm going to close this PR off as the 3.60 Beta 11 completely overhauled the mobile pipeline, and improved performance no end...

Hi - could you please describe the issue in English? I'm afraid I'm unable to read any other languages. If, however, the issue is that you cannot use external tilesets...

I'm dubious that this really will improve performance as it does the same thing under the hood anyway - even so, it's less code, so I'm happy to merge it...

Depth doesn't cause draw calls - swapping textures (and changing blend modes) does. However, I would strongly urge you to test v3.60 Beta 11 which I just published now, here...

Codef3d is just a super tiny wrapper around an ancient version of three.js (version 49 I believe). So you need to consult the three.js docs to figure this all out,...

Thanks. I had tried increasing the steps but it didn't seem to make a huge difference. Re: #4 is there any rule (logic/math) I can apply to the velocity of...

Just to say that Timelines have been removed from Phaser 3.60 and replaced with the new Tween Chain system, which enables perfectly sequenced playback. Although this is a breaking change,...

Yes, this was by design - that Input events could only be handled after create had been completed. However, I see no reason not to allow them during init or...