Paul Chote
Paul Chote
Updated.
Updated.
I'm having difficulty parsing this - Do you mean "starting an existing skirmish lobby throws exceptions" or "starting and exiting skirmish lobby throws exceptions"?
A second world is created when the player joins a lobby, and (some of) the perf debug info switches over to this new world instead of staying with the shellmap....
I can still repro the first point.
I've done most of the work towards implementing modular and mod-defined settings, which will allow many of the settings currently hardcoded in the core engine to move into mod code....
The default / documented procedure involves using xcode to automatically embed the icon-composer output into a binary resources catalog. Its not yet clear to me how non-xcode apps can create...
`LobbySettingsNotification` is built on an assumption that was always flawed, but is now outright broken (that clients have full knowledge of the map when they first join). The server must...
I also like in principle the idea of a panel (but haven't tested that PR specifically so can't comment on polish etc there). I think it would make sense to...
My comment and proposed solution in #21679 applies here too. All server-side usage of `LobbyOption.Name`/`.Description` should be removed and handled instead on the client.