Paul Chote
Paul Chote
See also #7775. Our resource handling needs a complete rewrite (see #10075).
The copy/paste grid renders following the shape of the underlying terrain, which looks out of place and somewhat confusing on top of the copied preview.
Needs a rebase too.
I agree. Our current setup is ugly and doesn't cover all the situations we need. We can introduce a `Palette: ` property and `UsePlayerPalette: ` which causes Palette to be...
We should try and tackle this migration as part of the general RGBA support for the remasters and community mods. We should also aim to remove `IRenderable.WithPalette` so that palettes...
> How is `PaletteId` to be resolved if `UsePlayerPalette` is `true`? A solution here may be to centralize the palette references that are currently managed by individual traits/projectiles/etc into the...
This is going to be a disruptive change, so it is important for this to be lintable. I made a start towards this with #18514, which adds the (hopefully) last...
This leads to some counter-intuitive results if you have a unit near the edge of your screen and zoom in until it goes off screen: it becomes louder, when i'd...
> maybe attenution should be scalled with zoom out? Indeed, this would fix my testcase (closer zoom = more attenuation).