Paul Chote
Paul Chote
My initial assesment was wrong - the suggested fix in #21851 doesn't help, but reverting 7b9a173f5aab093f32b5d4a4a30407b37d189d0d does fix it.
This glitch is caused somehow by an interaction between the trimming and https://github.com/OpenRA/OpenRA/blob/2b2e2d6fe3969d4aadc0915486ee8c925baa2760/OpenRA.Game/Graphics/Sprite.cs#L41-L45 Changing `Inset` to 0 removes the problem here, but probably reintroduces #11332 for others. This suggests that...
See #22178.
Yes, because you aren’t actually drawing them until the mouse button is released.
"Drawing" yes, but not committing them to the map. Take a look at how the shift modifier works when placing walls ingame.
Dependencies have been merged.
I agree that this would be nice. I think @ScottNZ was planning on adding this as part of his ingame IRC client. I suspect that these players may be muting...
Do the perf issues come from the actors dying, being removed from the world, or disposed? My gut feeling is that the problems are in one or both of the...
https://stackoverflow.com/questions/65935784/is-it-possible-to-remove-the-full-paths-from-net-assemblies-created-with-dotnet has some suggestions worth investigating.
Would it be possible to structure the PR with an initial commit that generalises the plumbing, and then a second commit to add the new mode and UI?