Paul Chote
Paul Chote
https://github.com/OpenRA/OpenRA/wiki/Changelog-(bleed)/_compare/9d854daf7919fa9695086c04a7e892910ad6e2d4
Hold Ctrl or Ctrl + Alt while dragging to modify the selection behaviour.
> I don't think we should be moving translations into maps. If anything mission briefings should be part of the monolithic en.ftl I disagree for two reasons: * I don't...
Several order generators had their cursors unhardcoded between this issue being created and now. BeaconOrderGenerator wasn't one of them, though!
IMO there is only one sensible approach, so i'm not sure why/if there is a debate: * Units should never automatically acquire a dock owned by a different player *...
Unfortunately bounties can only be claimed when a ticket is completely closed. This is why we discourage people from placing bounties on big tickets like this (which have little hope...
We could replace these meta tickets with the new github projects.
An important note to the people who placed a bounty on this issue: Bountysource have just changed their terms of service to take it for themselves! > If no Solution...
Please cherry pick 6fddc4df78ed4d8affa3ac7d3a3a748913f91fbb onto this branch, and then add ```csharp [ActorReference(typeof(AircraftInfo))] public IEnumerable LintSquadActors { get { return Squad.Select(s => s.UnitType); } } ``` to the `AirstrikePowerInfo` to fix...
This should work for your update rule, after fixing my comment above: ```csharp foreach (var airstrike in actorNode.ChildrenMatching("AirstrikePower")) { var typeNode = airstrike.LastChildMatching("UnitType"); var countNode = airstrike.LastChildMatching("SquadSize"); var offsetNode =...