Paul Chote
Paul Chote
Is this using Steam for the Remaster contents, or Origin?
Skirmish games shouldn't be pinging the master server at all?!
I went to great pains to remove all the weird hardcoded logic booleans in #19090... it looks like I missed one 🤦. Can we please instead remove `BuildingInfo.AllowPlacementOnResources` and instead...
All desyncs are fatal - there is no mechanism in which it could recover, and the game state will increasingly diverge until it becomes unrecognisable between the players.
Thanks for bringing this up, it does indeed look like a real issue. The Dictionary loading/saving code is relatively recent and I don't think FieldSaver dictionary case has ever actually...
Do you think it would be possible to make sprites for the other two rotations and for the docking? I'm happy to do the code to make the docking animations...
> Luckily for me most of the animation is hidden, so it could work. For other angles simple flip work very well. Waiting for the code to continue. > 2025-05-26.16-27-59.1.mp4...
Has anyone considered using `Parallel.ForEach` or similar to parse multiple maps in parallel? This could be done for system maps behind the load screen as well as for user maps...
> First, we need to quickly recognize who’s an enemy and who’s a teammate. > Second, we need to distinguish between individual players. This is a key detail/feature that was...
> What about all the other options? It doesn't feel right to move default scale without moving MaxZoomScale etc, The other options don't relate to the tileset at all though?...