Paul Chote

Results 344 comments of Paul Chote

It would be nice if we could go a step further and remove the requirement to define an empty `world` actor in the content mods.

Suggested changes: https://github.com/OpenRA/OpenRA/commit/5478953aa4cfe05b7eacb8948fd69ad95971b776

To provide a rough comparison: - The serialized args to generate a random map with the default settings in TD is 2090 bytes - The serialized map data in the...

It was the default settings, which is Medium size. Selecting Huge + Overgrown to maximise the number of actors gives ~70kiB

The resource and bridge information leaking through the fog apply to enabling "explored map" by default. The main argument against "Minimap always on" is that it does not fit within...

> One reason for wasteful memory and such slow audio is our streaming setup. It's layers uppon layers of bloat and complexity, much of what I did for the fast...

I have similar misgivings to @RoosterDragon, but didn't articulate them very well with my initial question. It looks like the biggest inefficiency in the current code comes from https://github.com/OpenRA/OpenRA/blob/a62b085f1d95c856f1be6e4240ea193c4fdadd34/OpenRA.Game/StreamExts.cs#L174-L189 not...

> By default, the developer tooling is only shown if the mod version is "{DEV_VERSION}". A user can force the tooling to be shown or hidden via a `Developer` field...

IMO it would be better to either do that automatically or to report UPnP as not available.

net10 defaults to slnx for new projects - should we migrate OpenRA.sln as part of this?