pandamicro
pandamicro
Do you know the new cocos console of [Cocos2d-JS](https://github.com/cocos2d/cocos2d-js) ? [Cocos console](http://www.cocos2d-x.org/docs/manual/framework/html5/cocos-console/en) I think they do pretty the same stuffs, we use python also. You can check it out, if...
Can you provide a step by step instruction to reproduce the issue ? Normally, if document.body can't be accessed, it will wait until window.load, I believe body should be accessible...
 [Renderer: WebGL Batch Rendering](https://trello.com/c/mEMaT4vV/47-renderer-webgl-batch-rendering)
Hi, thanks for the contribution, but as we have rewritten `ccui.Scale9Sprite` in an internal branch, I think it won't be needed anymore. The new `ccui.Scale9Sprite` is adapted from the version...
We will test it, but unfortunately it's not a high priority issue
Sorry I can't merge try catch usages like this, can you explain in which condition Texture2D fire exceptions ?
Thanks, a task have been created: http://www.cocos2d-x.org/issues/5667
Hi, this fix will break the current behavior with some Oriental languages (Chinese / Japanese), because all characters in these Oriental languages are aligned together, no space to separate them,...
Sorry @mateosss , I wasn't noticing your issue report because this repo wasn't in active maintenance, our team mainly focusing on [Cocos Creator](http://blog.cocos2d-x.org/2017/08/cocos-creator-v1-6-0-released/) now Actually, my PR almost rewrote the...
I'm sorry about the undocumented changes