pandamicro
pandamicro
@jareguo @AFeiYA @changhua0118 @LinYunMo @VisualSJ Please use English in the public repo
In v3.6, we will remove effects.js from the engine to achieve two goals 1. Reduce engine package size by 20% - 30% 2. Improve engine initialize speed by only loading...
@holycanvas Please use English
Hi, @mikecoker we are about to submit last round QA for v3.6, and new features won't be accepted in this version, but it will be taken into v3.6.1
This won't be shipped with v3.6, rescheduled to v3.7
@smshuja It will be rendered with Cocos2d-x's OpenGL renderer, the asm.js implementation may cause some issues, we will try to look into it once we have the engine running correctly
I guess the reason is the UI haven't receive any resize event from the Preview window
@star-e I assigned @hana-alice , if it's not appropriate, please re-assign
After Apple start using "WebGL via Metal" experimental feature, there has been frequently issues on performance or rendering result. https://bugs.webkit.org/show_bug.cgi?id=228012 https://github.com/cocos/cocos-engine/issues/10659 https://forum.unity.com/threads/poor-performance-of-webgl-2-0-on-ios-15.1316232/ So We have decided to fire issue to...
Should be fixed in https://github.com/cocos/cocos-engine/pull/16157