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overload function export to lua will error
Hi, when two overload member function has the same params nums, the "ifunction_overloaded.c" will judge the first style and break. same as, C++: void Node:addChild(Node* child, int localZOrder, const std::string &name) void Node:addChild(Node* child, int localZOrder, int tag)
lua: paraentNode:addChild(subNode, 100, "subNodeName")
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