pandamicro

Results 57 comments of pandamicro

Oh, this just means localStorage can't find your item requested, I will fix the log message

Migrated to Cocos2d-x issue tracker as Cocos2d-JS is merged into Cocos2d-x. Temporary fix: use `this._super()` instead of `ccui.Widget.prototype.onEnter.call(this);` should be able to fix this problem

@dingpinglv @joshuastray @VisualSJ we should discuss this feature for v3.3

try catch will have significant impact on performance, can you be more specific about the issues you met ? I think we can add some defensive code, but try catch...

On web or native ?

Sorry, polygon sprite isn't supported on html5 engine, we have added the basic mesh support for spine in Cocos Creator, we will add polygon sprite support too, but we don't...

Hi, @MohHeader We really appreciate your contribution ! First of all, UIWebView is not bound because it's still experimental in Cocos2d-x, that means its APIs are not stable, and it's...

Hi, @MohHeader Sorry, we can't bind WebView yet because of a bindings generator problem. The WebView is only implemented on iOS and Android, but the auto bindings codes are for...

Good idea! In this case, you need to wrap all the bindings code of WebView into a if section like this: ``` #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)...

Hi, @MohHeader, I think I found another solution, we need to create another auto binding configuration file for such features (platform oriented). Then the registration function can be wrapped into...