pandamicro
pandamicro
很抱歉,3.0 的升级体验确实不顺滑,没办法直接升级。核心原因是因为 3.0 是从 17 年开始重写的 3D 引擎,3D 和 2D 引擎的复杂度完全不同,底层的架构重撸了一遍,有很多概念也确实需要重新调整,无法做到完全兼容。
There is no special reasons, it's just we don't have enough resources to do it yet.
@joshuastray Can you confirm this issue and if this issue do exist can you propose some solutions ?
Hi, I think we should use a setting configuration to enable or disable the default scrolling, because there may be some games which don't want the default behavior
FIX_ARTIFACTS_BY_STRECHING_TEXEL may cause LabelBMFont texture being cut off some pixels at the top and bottom, it's normally not recognizable in other textures, but in LabelBMFont it's more annoying. It's useful...
@hbbalfred I don't get it, why modification to project_compile.py in edd24a1 fix this issue ?
Hi, @ntrrgc is there a Cocos2d-x pr ?
That great ! Thanks ~
I created an official issue here : https://github.com/cocos2d/cocos2d-x/issues/12119 Please watch it, I think it's a valuable feature request, and it will be planed for the next versions
> Is Spine mesh/freeform transform supported? It's not supported. We haven't found a way to support it in Canvas. But the demo you sent is really interesting, we'll find out...