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This change ensures that relative image paths are preserved when the OBJ is written out. This makes the saved OBJ portable. Without this change, images will only load correctly if...

Otherwise png plugin for Android is not compiled because it [requires](https://github.com/openscenegraph/OpenSceneGraph/blob/8437550c2566a6b00a6963eb725377c36bb3f07c/src/osgPlugins/CMakeLists.txt#L114) zlib.

In later versions of gcc and clang (10), this will throw a warning preventing it from being built when given `-Werror` To be fair, the indentation is misleading. This also...

The function lookups for `glVertexAttribFormat` and `glVertexAttribIFormat` are incorrect -- they both erroneously find "glVertexAttribBinding". https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osg/GLExtensions.cpp#L1230

Hello, I noticed a couple visual problems with PrecipitationEffect. The first problem is, while the repetition of the same rectangle of sprites, as generated by `PrecipitationEffect::createGeometry()` within a single precipitation...

std::thread is already a part of c++ standard, so the old openthread library is not need any more. do you have plan to remove openthread from future version ?

When I build with CMake,only a few content in `lib` and `include` folder. My generator is VS2022. The file in bin is built successfully. ![生成配置.png](https://i.loli.net/2021/11/29/ulyhbYKVgfcUmiE.png) ![include.png](https://i.loli.net/2021/11/29/Yb4ozOCZ6SdvQLy.png) ![lib.png](https://i.loli.net/2021/11/29/ykRUXlJKL8fB97P.png)

I have such a requirement: when users move their mouse on an object the object will be highlight and when users move their mouse away an object the object will...

osg cannot be built/linked against within a larger CMake build (e.g., when brought in as add_subdirectory(OpenSceneGraph)) because target_include_directories(osg ...) does not include a build-time path to auto-generated includes; e.g. osg/Config...