OpenSceneGraph
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OpenSceneGraph git repository
Currently the EGL support on Windows expects the EGL/Angle platform, however there are other EGL implementations available like Imagination Technologies' PVRVFrame. This change adds a compile-time check for EGL/Angle, if...
Hello, I want to ask if you can convert obj files with texture and material information (such as shapenet dataset) into ply files with texture information. thank you.
With clang 10, a simple `dynamic_cast(&aa)` with aa of type `osgGA::GUIActionAdapter` but actually referencing a `osgViewer::Viewer` was returning `nullptr`. This is due to the fact that the compiler didn't know...
I have ported OSG to OpenEXR 3.x on Fedora. Provided is a minimal port that may not work on all platforms yet so I'll provide it here instead of in...
glTexStorage3D spammed errors because the number of mips exceeded the specification.
Currently `osgWidget::Widget` uses `osg::PrimitiveSet::QUADS` that is removed with GL3 https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgWidget/Widget.cpp#L59 This could be replaced with `osg::PrimitiveSet::TRIANGLE_STRIP` using `osg::DrawElementsUByte` so that the vertex array can stay as is so change is...
Method _osg::Vec3 Model::computeNormal(const Element& element) const_ in _obj.cpp_ expects 3 vertices at least.
any tutorial to use osg with Android Studio on Windows ? thanks
osg still not support android NativeActivity which use android_main() ?
Hi, When I try to build osg on mac, but I got following error: Ld /Users/xxx/workspaces/opengl/OpenSceneGraph/build/lib/libosgTextd.3.6.5.dylib normal (in target 'osgText' from project 'OpenSceneGraph') cd /Users/xxx/workspaces/opengl/OpenSceneGraph /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target x86_64-apple-macos12.1 -dynamiclib -isysroot...