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Hallo, I dont't have a real issue with osg, but more or less a question. I made an extension for the osg ac plugin, which is responsible for importing 3d...

Today I compiled OpenSceneGraph with visual studio 2019. And then built a simple project to test. I met a problem as showed in the following pictures. How should I solve...

When using `GL_UNSIGNED_BYTE` as the index type for `glDrawElements` on a modern AMD system with OpenGL debug messages enabled, the following message is emitted: `OpenGL PERFORMANCE [API]: glDrawElements uses element...

When there is a group of geodes and you export to STL each geode contains a solid/endsolid When this is processed (using the attached example) you only see a sphere...

Hi there! I have issues using QOpenGLWidget and OSG RTT (render to texture). It seems that QOpenGLWidget uses FBO internally and osg::Camera manages it as well, resulting in some sort...

If you call readImage with a JP2 file that exists on disk, but is an invalid JP2 file, a crash occurs here https://github.com/openscenegraph/OpenSceneGraph/blame/master/src/osgPlugins/jp2/ReaderWriterJP2.cpp#L239. I noticed the readImage call that reads...

I'am use OpenSceneGraph 3.6.5 with Visual Studio 2015. Trying this code: ``` osg::ref_ptr text = new osgText::Text(); text->setText("тестовый текст", osgText::String::ENCODING_UTF8); osgDB::writeNodeFile(*text, "d:/test.osgt"); osg::ref_ptr node = osgDB::readNodeFile("d:/test.osgt"); ``` Have console output:...

Hello everyone, I have a difficult problem I installed the osg environment on macOS-10.15 using `brew install open-scene-graph` Everything else is fine, except that when the graphic is displayed, the...

A material with a Tr of 0 should be opaque and fully transparent with a Tr of 1. In openscenegraph it is the opposite (https://en.wikipedia.org/wiki/Wavefront_.obj_file). Tested with osg 3.6.4

The Original Mesh: ![image](https://user-images.githubusercontent.com/29388049/83678543-8978ef80-a5fb-11ea-9337-0e3946e9a913.png) This is how OSGViewer is showing. The hidden/invisible meshes are also shown. ![image](https://user-images.githubusercontent.com/29388049/83678471-6cdcb780-a5fb-11ea-8167-2bfb3b053ec7.png) Here is the link to the fbx: https://drive.google.com/file/d/10WU32lTWzpd4Hg-LrApQbQsfUrauZ9LO