Bruno Russi
Bruno Russi
Ah, nice! > Not sure about how to make it work on all versions though, maybe can read the pointer from it first and just add +0x4. I have an...
Done. Latest commit seems to finally fix this properly, and seems to be working with all 3 EXEs. I've also change some stuff in the .ini. Here's a test build:...
> don't think I'll ever understand how 3D graphics works 😄 Same to be honest xD > Seperate Ways campaign has some weird blur filter applied to it > maybe...
@Mister-Curious Would you mind posting your assembly code?
Please upload a CrashDump if you can. Instructions: >try creating a CrashDumps folder inside the Bin32 directory (next to bio4.exe/steam_api.dll/etc), then the next time game crashes hopefully some info about...
Yeah, I think DXVK has some issues with Intel IGPs, but I'm not sure. I've recently updated DXVK, could you see if this build improves anything? https://github.com/nipkownix/re4_tweaks/suites/11649125646/artifacts/604985079
Hm? Vsync works here. It doesn't for you?
What refresh rate is your monitor? Please enabled "VerboseLog" in the .ini file, run the game again, and then upload the .log here.
Yeah, this is a big one. I don't think the problems is just the FCV anim, for the same reason as you. There are ways to import FCV anims into...
So.. I think I've found something about this: https://user-images.githubusercontent.com/33870163/144119575-9dacc119-4b48-4649-97a2-92e6b15a25de.mp4 (I intentionally slowed down my game to make the problem more apparent) This function is called `HermiteInterpolation`. Makes sense, judging by...