nesrak1
nesrak1
> Split files I already support combining split files into one file. I haven't modded any games with split files, but I was under the assumption that if you just...
> and one music file (fsb). Are you saying the bundle literally has an fsb in it or are you just talking about the resource file? Like I mentioned before,...
> When I wanted to extract the fsb (fsbextractor), it tells me that internally it's an OGG file... Extract the fsb from what file? I haven't used that tool before,...
> it could be treated as a plain text file It can't, that's the whole issue. Unlike textures or text assets, I can't insert data directly into the asset. It...
> I built one https://github.com/MaxNiftyNine/UABEA-Mac/ That won't work for the texture plugin. It uses native libraries that need to be compiled for mac. Since I don't have a mac, it's...
I assume you're looking at a MonoBehaviour that failed to deserialize and not every component doing this. If you don't have any dlls in a folder called Managed, the game...
It's probably a MonoBehaviour and clicking view data should correctly handle the error and say that it can't be deserialized. If it is, it's probably the issue with the version...
Are these textures supposed to be loaded with a different name or under `MapPackage`? If the game is only looking for MonoBehaviours with that name, then it isn't going to...
So... does it do what you want in game or not? What are you trying to do?
I don't even know what you're trying to do. Very often people think that they want to edit the container but in reality it's not going to do anything extra...