nesrak1
nesrak1
Dupe #60, #111
https://github.com/nesrak1/UABEA/wiki/Sending-a-crashlog
Should be an easy fix. There are some textures (usually called Font Texture) which are 0x0 size and ImageSharp doesn't like 0x0 images. I fixed this in the batch export,...
I take back what I said, I don't even know how you got a 0x0 png (I can't even make one to reproduce this bug...) Is it possible you have...
> IT created a "unity default resources" which does not exist either in the game and does not get created by UABE This is a bug but not really an...
Looks like this is related to #49 except it wasn't fixed for batch import. Let me know if it works now.
Closing since this issue is pretty old. Apparently I fixed it a while ago.
If you're editing a bundle, you need to click save in the assets info window and the bundle window. UABEA should warn you (in release 4) when you try to...
Please join the discord at https://discord.gg/hd9VdswwZs for support with this.
There is a command line option to export assets files from a bundle already (modeled from uabe's command line options) but you can't actually extract any assets from assets files....