Crashes when trying to open hierarchy
Describe the bug No idea
To Reproduce Steps to reproduce the behavior: 1 . Try to open hierarchy 2 . crash!
Expected behavior I expected to see a hierarchy but am met with crash!!
Screenshots
LOG
System.NullReferenceException: Object reference not set to an instance of an object.
at UABEAvalonia.AssetWorkspace.GetBaseField(AssetContainer cont) in D:\a\UABEA\UABEA\UABEAvalonia\AssetWorkspace.cs:line 346
at UABEAvalonia.AssetDataTreeView.LoadComponent(AssetContainer container) in D:\a\UABEA\UABEA\UABEAvalonia\AssetDataTreeView.cs:line 182
at UABEAvalonia.GameObjectViewWindow.GameObjectTreeView_SelectionChanged(Object sender, SelectionChangedEventArgs e) in D:\a\UABEA\UABEA\UABEAvalonia\GameObjectViewWindow.axaml.cs:line 93
at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) in //src/Avalonia.Base/Interactivity/EventRoute.cs:line 149
at Avalonia.Interactivity.EventRoute.RaiseEvent(Interactive source, RoutedEventArgs e) in //src/Avalonia.Base/Interactivity/EventRoute.cs:line 79
at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) in //src/Avalonia.Base/Interactivity/Interactive.cs:line 126
at Avalonia.Collections.AvaloniaList1.NotifyAdd(T item, Int32 index) in /_/src/Avalonia.Base/Collections/AvaloniaList.cs:line 704 at Avalonia.Collections.AvaloniaList1.System.Collections.IList.Add(Object value) in //src/Avalonia.Base/Collections/AvaloniaList.cs:line 561
at Avalonia.Controls.TreeView.SelectSingleItem(Object item) in //src/Avalonia.Controls/TreeView.cs:line 308
at Avalonia.Controls.TreeView.UpdateSelectionFromContainer(Control container, Boolean select, Boolean rangeModifier, Boolean toggleModifier, Boolean rightButton) in //src/Avalonia.Controls/TreeView.cs:line 669
at Avalonia.Controls.TreeView.UpdateSelectionFromEventSource(Object eventSource, Boolean select, Boolean rangeModifier, Boolean toggleModifier, Boolean rightButton) in //src/Avalonia.Controls/TreeView.cs:line 838
at Avalonia.Controls.TreeView.OnPointerPressed(PointerPressedEventArgs e) in //src/Avalonia.Controls/TreeView.cs:line 616
at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value) in //src/Avalonia.Base/Reactive/LightweightObservableBase.cs:line 143
at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) in //src/Avalonia.Base/Interactivity/EventRoute.cs:line 146
at Avalonia.Interactivity.EventRoute.RaiseEvent(Interactive source, RoutedEventArgs e) in //src/Avalonia.Base/Interactivity/EventRoute.cs:line 79
at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) in //src/Avalonia.Base/Interactivity/Interactive.cs:line 126
at Avalonia.Input.MouseDevice.MouseDown(IMouseDevice device, UInt64 timestamp, IInputElement root, Point p, PointerPointProperties properties, KeyModifiers inputModifiers, IInputElement hitTest) in //src/Avalonia.Base/Input/MouseDevice.cs:line 144
at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e) in //src/Avalonia.Base/Input/MouseDevice.cs:line 53
at Avalonia.Input.InputManager.ProcessInput(RawInputEventArgs e) in //src/Avalonia.Base/Input/InputManager.cs:line 37
at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e) in //src/Avalonia.Controls/TopLevel.cs:line 651
at Avalonia.Win32.WindowImpl.AppWndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam) in //src/Windows/Avalonia.Win32/WindowImpl.AppWndProc.cs:line 814
at Avalonia.Win32.WindowImpl.WndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam) in //src/Windows/Avalonia.Win32/WindowImpl.WndProc.cs:line 26
at Avalonia.Win32.Interop.UnmanagedMethods.DispatchMessage(MSG& lpmsg)
at Avalonia.Win32.Win32Platform.RunLoop(CancellationToken cancellationToken) in //src/Windows/Avalonia.Win32/Win32Platform.cs:line 215
at Avalonia.Threading.Dispatcher.MainLoop(CancellationToken cancellationToken) in //src/Avalonia.Base/Threading/Dispatcher.cs:line 61
at Avalonia.Controls.ApplicationLifetimes.ClassicDesktopStyleApplicationLifetime.Start(String[] args) in //src/Avalonia.Controls/ApplicationLifetimes/ClassicDesktopStyleApplicationLifetime.cs:line 122
at Avalonia.ClassicDesktopStyleApplicationLifetimeExtensions.StartWithClassicDesktopLifetime(AppBuilder builder, String[] args, ShutdownMode shutdownMode) in //src/Avalonia.Controls/ApplicationLifetimes/ClassicDesktopStyleApplicationLifetime.cs:line 214
at UABEAvalonia.Program.Main(String[] args) in D:\a\UABEA\UABEA\UABEAvalonia\Program.cs:line 53
On a nightly build it does not crash but assets fail to deserialize
I assume you're looking at a MonoBehaviour that failed to deserialize and not every component doing this.
If you don't have any dlls in a folder called Managed, the game is most likely il2cpp. UABEA uses an older version of Cpp2Il and has a bit of a buggy implementation. See this issue for info on how to skip UABEA's cpp2il extractor. https://github.com/nesrak1/UABEA/issues/296#issuecomment-1854240192