nesrak1

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As I said earlier in the youtube comment: > The scene picker this project uses only supports windows and steam so neither gog nor mac will work for that (I...

I'm not really sure what you mean by "extract scenes". In terms of editing levels in general, this project hasn't been finished yet. When the game is built, it converts...

At the latest commit, this is only compatible with 1.5. If you want 1.4 compatibility, go to the commit before 1.5 was supported (https://github.com/nesrak1/HKWorldEdit2/tree/c8725282e5b272e5a5dc8024c1557d9a662156e7).

Sorry for not replying, I guess I never got the notification about this but I've just got back to development on this project. Could you please tell me what scene...

I can accept it for now, but I plan to use [AssetRipper's TextureDecoder library](https://github.com/AssetRipper/TextureDecoder) (the mafaca decoders like the one you used but all of them in one place) in...

Having multiple options for managed/unmanaged decoding is the plan, where you can use a fast and more featureful native but less xplat library or a slower more xplat version. Nothing...

AssetRipper TextureDecoder is in the Texture project now.

I don't know what would cause this to happen unless the file was still compressed (by default, the bundle is decompressed, so no idea.) It could be a new bundle...

> But i don't understand how read all fbx's file inside this file. There are no fbx files in assets files, only assets like mesh and material. Tools like AssetStudio...

You're right, I've quit using this myself (especially since Wine doesn't even support it) but haven't updated that section of the readme in a while. I'd rather replace the entire...