necessarily-equal

Results 258 comments of necessarily-equal

I believe https://github.com/DaemonEngine/Daemon/pull/483 may fix this. Not sure.

> know how you verified that there is indeed a performance problem I don't really think it's worth getting precise numbers because it would take me quite some time (closing...

For the record in Unvanquished gamelogic I think we may have a second reason to use floats because we actually use "32 bits" executables. I don't know however if NaCl...

Well, less casts from double to float and the other way around shouldn't be able to cause a performance regression

I can still reproduce the issue where I get less fluid display on Wayland, GNOME 40. I have about 20fps less out of 120 on Antares with 9+9 bots on...

Hi, I think I intended to open a new issue about it not being standalone instead of it being broken. But the "broken" got over. I've updated the issue so...

(for the record, the tutorial here is the text on the left that explains key bindings)

> Would it be possible to just merge unvanquished_src.dpkdir into Unvanquished but also keep the repository as a mirror of the Unvanquished subfolder and update it automatically? Doing it one-way...

For the record, making recycling BP work only with powered buildables sounds weird/confusing and frustrating from a gameplay point of view. But I'm not definite about this without a test,...

I think https://github.com/Unvanquished/Unvanquished/pull/1484 is related as one could do a similar thing with crouching: try to fitsomeone crouched if someone standing doesn't fit, and do some up/down traces to ensure...