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scifi tower defense made with löve2d and lua

Results 79 Turres-Monacorum issues
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On an os that doesn't support the required opengl version, the game simply terminates with an error message on startup. We should - Find out exactly which OpenGL version is...

bug
code (graphics)
code (graphics-shaders)

we already have 5 types of towers that can be placed, and there will be more. I don't think we can support one UI button per tower in the long...

question
code (ui)
design (ui)

I'm increasingly enjoying the "glow" theme. I saw some button pngs that looked like they belonged to the title banner that we already have. However, right now we are not...

question
design (ui)

Before we spend hours upon hours on writing our own widget code perhaps someone has already written something useful for Lua/Löve. If not, or if we don't want to use...

I don't know the details of what situations would cause the resolution/fullscreen switches to fail, but they should be handled. Related, but not identical, is the traditional "keep these settings"...

in issue #54 I added the option to switch between 800x600 and 1280x720; nothing else. It should really be possible to choose appropriate resolutions: a) for windowed mode pretty much...

enhancement
code (ui)

This is a placeholder issue so people don't get confused in case we fix all the issues in this milestone but not in previous milestones, or there are simply things...

some screens should be scaled with window size

@koffeinvampir I remembered what the "technical term" is for "things that make the game nicer to look at, but don't affect the gameplay (and aren't 'effects')": "Doodads". Creatures that have...

enhancement
code (graphics)