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scifi tower defense made with löve2d and lua

Results 79 Turres-Monacorum issues
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Whenever the main base (or one of the additional generators that we are now able to place) takes damage (I guess that would mean that we'll have to enable towers...

design (sound)
code (ui)
code (graphics-shaders)
design (ui)

Just a little idea I had this afternoon: I could record the messages transmitted from the colonies in my home studio (and, of course, make them sound like they're being...

enhancement
question

There should be a sort of database that the player can use to look up stats on the different enemies and towers. The entry pages can also be used to...

Fitting with the theme of "we are looking at the game through an old-school monitor" we could have the HUD elements look like the outside of an old-school oscilloscope or...

enhancement
design (graphics)
design (ui)

With quite a few of these effects, we are getting some kind of "broken tv set" (or radar screen, or something like that) vibe. It would be cool to have...

enhancement
code (sound)
design (sound)

fullscreen resolutions/modes should be enumerated: Right now I hard-coded a subset of commonly available resolutions for selection via the combobox. They should be collected from the modes that the graphics...

in non-fullscreen, the window should be resizeable

code (ui)

combobox should be scrollable

code (ui)

to distinguish it from a regular button, the combobox should have a little "arrow" image on the side.

code (ui)

Combobox items should be sorted: when selecting a different item, currently the previous selection is simply swapped with the new selection within the list. This is a hack, mainly implemented...

code (ui)