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scifi tower defense made with löve2d and lua

Results 79 Turres-Monacorum issues
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in the current level layout, two identical ships spawn on top of each other. let's try to make that situation occur less, by not putting spawners so close to each...

Right now whatever music plays is stopped when transitioning to a different state. Since we don't have any music assigned to the "settings" menus, you go to settings in silence....

bug

Things that come to my mind immediately: game over (needs new overlay file, copy notification.lua and insert the graphics code from current game over state), mission start message (notification.lua)

enhancement
code (ui)

there should be a sense of difficulty progression.

design (level)

When fixing issue #23, I factored out the path drawing code in the hope that I could just call it an additional part for the first segment (from the ship...

bug
code (graphics)

I would like to register the game at http://www.indiedb.com/games/turres-monacorum. To do so, you need a 64x64 icon to represent your game. As a really bad first version I had a...

I'm fine with an MIT license for the code, but for the graphics [and for the sound; I've made another issue] I think we should use more of a Creative...

not sure if this is an intentional effect, or if perhaps not everyone sees it. ![image](https://cloud.githubusercontent.com/assets/1781405/2573690/0ef0d6c6-b924-11e3-9e2b-f3739219893e.png)

code (graphics)

Right now we only have a maximum of 1 piece of music playing per "state" (such as "main menu"). When the track ends, it's supposed to seamlessly loop back to...

code (sound)
design (sound)