Turres-Monacorum
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exception on older opengl version
On an os that doesn't support the required opengl version, the game simply terminates with an error message on startup.
We should
- Find out exactly which OpenGL version is required
- Find out whether we can make any of the shaders optional and still have the game look pretty
- If it's too much effort to provide a shaderless version, exit more gracefully.
I can provide more details on the machine (it was Vista 32) some other time.
I added a menu with different graphic options.
I'm not sure if the options alone help avoid the exception. I haven't looked at exception handling in Lua, but if any of the settings fail (which are enabled by default) they should be automatically disabled.
Of course it would help if issue #55 were finished.