Turres-Monacorum
Turres-Monacorum copied to clipboard
scifi tower defense made with löve2d and lua
add a wave to the tutorial to explain how towers can be scrapped in times of low mass.
Especially for tutorials, we should have some text for an "after action report" when you clear a wave and/or a level (a map with several waves).
When you are producing energy, but less than you would like, there should be clearly defined rules as to which towers get priority. At the moment it is simply arbitrarily...
"flash" the mass display or otherwise notify the player
disable (grey out?) the towers when not enough mass is available. when the player clicks on one anyway, some notification could be shown to point to the flashing(?) mass display
make a sound when someone tries to place a tower when mass is insufficient.
just collecting some feedback; some of these require general gameplay changes and may deserve (or already have) their own issues - The final wave is far too difficult. - Teach...