[BUG - Release] NoClip on Grounded 2 - 5.4 if UE4SS is installed with no Mods
Branch or Release Experimental because Game is on 5.4
Game and Engine Version Grounded 2 5.4
Describe the bug If installed with no Mods I am only flying in no clip mode and can''t control character
Mods directory no Mods I created one but can't even test it
To reproduce
Expected behavior Can play and test mod
Screenshots, UE4SS Log, and .dmp file
Desktop (please complete the following information): Win11
Additional context
I had similiar experience - could this be linked to https://github.com/UE4SS-RE/RE-UE4SS/issues/624? Additionaly for me, the screen is black, unless I click the ESC key. Then I can see the world - And I can move during the black screen, but as my predecessor said, there's some kind of noclip happening
From the briefest of looks at the issue when I tried it, it seems as though the PlayerController isn't properly associated with the pawn after it loads the save/world.
Sadly, no idea what might cause that.
Post logs
[2025-08-15 19:29:08.6245826] [PS] Failed to find FUObjectHashTables::Get(): expected at least one value [2025-08-15 19:29:08.6245874] [PS] You can supply your own AOB in 'UE4SS_Signatures/GUObjectHashTables.lua'
Try turning off all default mods
Same behavior when making a new game. it skips the intro video, your no clipping, and the pause menu says "Cannot save: No player character found"
How is this issue related to UE4SS? UE4SS doesn’t have a built-in NoClip mod. And default console commands like god, fly, ghost, etc. depend on the game’s implementation and usually they aren’t even implemented to work with game-specific characters.
How is this issue related to UE4SS? UE4SS doesn’t have a built-in NoClip mod. And default console commands like god, fly, ghost, etc. depend on the game’s implementation and usually they aren’t even implemented to work with game-specific characters.
Installing re-ue4ss at all apparently somehow causes the player character to not even spawn in.