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MC_POST_EXPLOSION(?) callback

Open im-tem opened this issue 2 years ago • 1 comments

Explosions are not considered as entities and there are some parameters like TearFlags that you simply can't obtain without dumb bomb update hacks

Would provide information like explosion radius, damage and tear flags, perhaps could use return value for the ability to cancel the explosion?

im-tem avatar Mar 01 '23 04:03 im-tem

There's a few potential functions that need to be looked at for this, Game::BombDamage, Game::BombExplosionEffects, and Game::BombTearflagEffects

namishere avatar Nov 16 '24 05:11 namishere