REPENTOGON
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MC_POST_EXPLOSION(?) callback
Explosions are not considered as entities and there are some parameters like TearFlags that you simply can't obtain without dumb bomb update hacks
Would provide information like explosion radius, damage and tear flags, perhaps could use return value for the ability to cancel the explosion?
There's a few potential functions that need to be looked at for this, Game::BombDamage, Game::BombExplosionEffects, and Game::BombTearflagEffects