Marvin Ewald
Marvin Ewald
> * If using `icons.separator.right`, results like this appear  (it makes it seem like there is a third buffer open that got cut off) In case anyone else stumbles...
Sure, I'll look into it.
Any update on this?
You can set the "Build Mode" property of the `CollisionPolygon2D` node to "Segments" in order to only collide with edges. Note however, that this might degrade performance as this will...
Closing in favor of #110.
That's pretty cool and works well, but it seems like the gap is about 1-2 pixel too small, as seen in the following screenshots. The first one is with treetile...
I quickly looked into it and changed the two lines (507, 643) where `useless_gap` is set to this: ```lua useless_gap = useless_gap * 2.0 + beautiful.border_width * 2 ``` This...
Well, it's the border drawn around clients. If that still doesn't help, try setting it to a higher value to make it more noticable.
I've also been fiddling around with it for a bit and got it mostly working using the code modifications I mentioned earlier. Unfortunetly removing clients doesn't always work as it...
If I understand this correctly, you want a shape with a fill texture and edge textures, but only with collisions on the edges in order to keep things inside instead...