Marvin Ewald

Results 79 comments of Marvin Ewald

> * If using `icons.separator.right`, results like this appear ![cap](https://user-images.githubusercontent.com/36409591/229897474-0343b1bb-6a9d-46c9-a322-692fdfb0dd2d.png) (it makes it seem like there is a third buffer open that got cut off) In case anyone else stumbles...

Sure, I'll look into it.

You can set the "Build Mode" property of the `CollisionPolygon2D` node to "Segments" in order to only collide with edges. Note however, that this might degrade performance as this will...

That's pretty cool and works well, but it seems like the gap is about 1-2 pixel too small, as seen in the following screenshots. The first one is with treetile...

I quickly looked into it and changed the two lines (507, 643) where `useless_gap` is set to this: ```lua useless_gap = useless_gap * 2.0 + beautiful.border_width * 2 ``` This...

Well, it's the border drawn around clients. If that still doesn't help, try setting it to a higher value to make it more noticable.

I've also been fiddling around with it for a bit and got it mostly working using the code modifications I mentioned earlier. Unfortunetly removing clients doesn't always work as it...

If I understand this correctly, you want a shape with a fill texture and edge textures, but only with collisions on the edges in order to keep things inside instead...