Marvin Ewald

Results 79 comments of Marvin Ewald

Thank you for the bug report, I will look into it. Could you test it with clang version 15, 14, etc., to determine in which version exactly the issue appears?

Thank you for your report and investigating different clang versions! Unfortunately, it is difficult to debug for me without having an MRP, especially since libclang is not very helpful with...

There is an experimental [collision branch](https://github.com/mphe/GDNative-Ropesim/tree/collisions), which implements collisions with physic objects. However, I haven't ported it to Godot 4, yet. I'll report back when I found some time to...

I've did some more experimenting a while ago but I couldn't manage to get the collisions stable. There was always some sort of jitter or erratic jumping. Regarding my last...

See also the `rope_pulling` example. You need to set the strength on the RopeInteraction to 1.0. Also set `Rope.max_endpoint_distance` to the desired maximum stretched rope length.

Could you upload a minimal reproduction project?

If it's too large for Github, it's not minimal :) An MRP only contains the minimum necessary content to demonstrate the problem. In this case you should remove all the...

I investigated some more and did some experimenting. There is actually another problem in addition to what I already mentioned. When the rope max length is exceeded, both endpoints are...

Not possible out of the box. What exactly is your use case? You can hook the `NativeRopeServer.on_pre_update` signal and manually shift the point by `gravity_direction * custom_gravity * physics_delta`. You...

Ah, then the `walk_on_rope` example is very likely what you're searching for.