SS2D_Shape_Closed with collision on outside instead of inside
Howdy, is it possible to generate a closed shape with collision on the outside keeping things in rather than collision on the inside keeping things out?
The use case I have for this is actually for creating top-down rooms, where the walls and floor are repeated textures. The floor would have the fill texture, and the walls fade out to the background color of black.
You can set the "Build Mode" property of the CollisionPolygon2D node to "Segments" in order to only collide with edges.
Note however, that this might degrade performance as this will use ConcavePolygonShape2D internally.
Otherwise, there is no functionality at the moment to generate only edge collisions.
Closing in favor of #110.