Marvin Ewald

Results 79 comments of Marvin Ewald

I know that this video originates from a reddit post, but I don't know how it was accomplished. Edit: found it [here](https://www.reddit.com/r/godot/s/Bo1ahI7vvQ)

Sorry if I'm dumb, but shouldn't the [latest LLVM 21.1.0](https://github.com/llvm/llvm-project/releases/tag/llvmorg-21.1.0) (`clang+llvm-21.1.0-x86_64-pc-windows-msvc.tar.xz`) contain this feature, as it was merged in https://github.com/llvm/llvm-project/pull/150788? The "Override pure virtual methods" code action does not appear...

@marcogmaia Ah, thanks, now it works! Didn't realize it was only planned 22.x.

I created a rectangular shape with grid snapping enabled und couldn't reproduce the issue. Can you provide an MRP or reproduction steps? Are you using `Precise` collision mode? If yes,...

I finally did some testing, and I actually quite like the new visuals. The changes to the create-vertex mode are great, the old behavior always bothered me. There are still...

@Pizzaandy Are you still working on this?

Unfortunately that is a limitation of this addon. It uses Verlet integration for simulation rather than Euler integration like common physic engines. The reason is that Verlet integration is very...

I gave it some thought and I think the only way to achieve this is by implementing custom tick management. Depending on `time_scale`, rope updates would be skipped every few...

Had the same issue on a German keyboard. It works with `FVimKeyAltGr v:true`.