Marvin Ewald
Marvin Ewald
True. I also see people being confused between ss2d_shape and ss2d_shape_v2. I'm also waiting to remove various deprecated functions and properties, so that might be the time to do so....
Please try current master branch and create a new issue if the problem persists. We had a related problem fixed on current master.
The fault is not the asset store. The release process is absolutely fine. We just don't do releases as often as we should, which is mostly related to us working...
Oh that's pretty cool, we should try this.
@Reapetitive As @limbonaut said, 3.x was discontinued after porting to 4.x because the amount of changes made it infeasible to maintain both versions. The 4.x version also improved a lot...
Nice to hear that! It seems off to me that live regeneration is faster than baked meshes. The mesh regeneration in 3.x is very slow, especially with complex shapes. Skipping...
You're welcome! If you want, you can submit a PR to the 3.x branch so other poor souls stuck on 3.x can have better performance as well :D. Do your...
Collision generation is separate from mesh generation. Since it is written to a CollisonPolygon, it is baked, but it will be regenerated by SS2D on load nevertheless. This was improved...
Does this occur with Asset store or master version, or both?
We would need a kind of spatial analysis to get the thickness of the shape at each position to fix this problem. This is IMO out of the scope of...